Step One — Concept

Before touching numbers, capture who your mage is in a single sentence.

Step Two — Faction & Path Framework

Choose where your mage belongs in the Awakened world.

Step Four — Attributes & Skills from Paths

Attributes show total rating (1–4) with base 1 locked. Distribute path dots inside each path's arena budgets — any attribute in an allocated arena may receive dots. Skills start at 0 (12 path dots, max 3).

Step Three — The Awakened Template

Spheres, focus, and optional Avatar.

Spheres

Primary sphere at 2, plus 2 free dots. No sphere may exceed Arete.

Focus (optional)

Tools, foci, and other instruments used in your practice.

Step Five — Finishing Touches

Spend 7 Creation Points on edges and resources.

Merits

Purchase with Creation Points: 1-point (2 CP), 3-point (4 CP), 5-point (6 CP). Click a merit to add it.

Flaws

Optional flaws grant bonus CP: 1-point (+2), 3-point (+6), 5-point (+10). Max +10 from flaws; one per category. Click a flaw to add it.

Bonds

Contacts

Starting Rotes

Three rotes required at creation. Library templates below match your current Sphere ratings. At least one must use your signature Sphere. Click a template to add it.

Creation Point Purchases

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Character Sheet